Delete comment from: Graybeard Games
I noticed it was a planned 12 month dev cycle. That's unreal, when compared to modern games, and unreal when considering how many systems had to be designed for this game. From the dynamic floor generation, to the combat system, to the UI, to the system that determines the shortest route to the clicked square, this game is just impressive.
Oct 31, 2018, 3:48:15 PM
Posted to Original Diablo Pitch Document

