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"Mapping between Kinect Color and Depth"

11 Comments -

1 – 11 of 11
Blogger Unknown said...

Hey Bryan. Great tutorial. Have you done this with the older Kinect? I have been able to map the color info to the depth frame, but am having trouble going the other way.

9:26 PM

Blogger Unknown said...

Hey Bryan. Great tutorial. Have you done this with the older Kinect? I have been able to map the color info to the depth frame, but am having trouble going the other way.

9:27 PM

Blogger bryan said...

Yes, this technique is also possible using v1 as well.

You can map individual depth points (http://msdn.microsoft.com/en-us/library/jj883692.aspx) or the entire Frame (http://msdn.microsoft.com/en-us/library/jj883690.aspx)

10:55 PM

Blogger Unknown said...

Hi Bryan. Good tutorial. Is there anyway to get a pixel value on the RGB image in terms of its distance in the camera space in mm?

the mapColorframeToCameraspace maps the whole frame. What should I do if I want to map only one pixel?

4:00 PM

Blogger TORONTO TUTORING SERVICES said...

Hey Bryan, I am trying to follow your steps, but I am not sure where you initialize _colorFrameData, could you direct me to where and how you initialized this variable?

5:06 PM

Blogger jose yauri said...

Good tutorial, I reproduced your example with the current MS SDK 2, but in my mapping, pixels in the rightmost side of the body are more dense and numerous than in your image, and it creates a perception of a body duplicated.

Have you tested using the last SDK and any idea to reduce this effect?

10:41 AM

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1:38 PM

Blogger bryan said...

Miguel,

You might want to start out with the SDK examples on Microsoft's site: https://developer.microsoft.com/en-us/windows/kinect/develop

These examples are WPF.

8:09 AM

Blogger ng said...

Hi Brian! Thanks for the post.

What do you recommend to correct the repeat pattern visible on your right body contour?

cheers,
Nuno

12:31 PM

Blogger Unknown said...

Hi,

Thanks for the great explanation! I'm doing something quite similar, but found that when a human body got close to the Kinect, the MapDepthFrameToColorSpace function got really slow. Did you encounter the same problem?


12:05 PM

Blogger Unknown said...

Hi Bryan,

Thanks for the great tutorial! I'm trying to work on something similar, but found that when the Kinect got close to an object (which means some parts of the depth is small), the MapDepthFrameToColorSpace got very slow. Did you encounter any similar problem?

Best,
Yuhang

12:08 PM

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