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Post a Comment On: Nate Miller's Tabletop Games

"Looking ahead to 2014 Projects Part 1"

7 Comments -

1 – 7 of 7
Blogger mattblackgod said...

I look forward to seeing your cities. I have been engaged in a making a couple of futuristic cities this year so it will be interesting to see your work.

November 16, 2013 at 6:45 AM

Blogger Ironworker said...

Cool! I've always been a fan of your work.

November 16, 2013 at 7:29 AM

Anonymous Daoud Chevalier said...

What you do is always "spot on" great ideas and really inspirational

November 16, 2013 at 3:10 PM

Blogger PapaSpanky said...

I was also thinking over a fifth element style board. I thought about making the board surface the cloud layer and models could only move on buildings and walkways. I will be good to see what you come up with.

November 16, 2013 at 6:42 PM

Blogger Ironworker said...

One of the things I'm kind of stumped on is how to get that air speeder traffic that is so important for the look of those types of cities. Not just coming up with them but also how to suspend them in flight. I played an aircraft dogfighting game at a local convention a few years ago that used radio control antenna so that the planes could have different heights. That worked fine for the game but I'm afraid it would look too busy for a table like this. This may be one of those pipe dream tables to try and pull off but we are going to give it our best shot.

November 16, 2013 at 6:57 PM

Blogger PapaSpanky said...

I had thought about that myself, I had the idea of using soething like this

http://www.usplastic.com/catalog/item.aspx?itemid=24195&catid=440

either to support the vehicles from the bottom or attach them horizontal to the buildings and "hide" them with aircar traffic. The only problem with that is the traffic is just terrain at that point. Maybe a mix of both ideas so some cars are moveable.

November 17, 2013 at 2:46 PM

Blogger Ironworker said...

Yeah that was my thinking too. I figure for skirmish type games you could have at least a bit of aircar traffic but for larger battles most of the traffic would probably flee the area anyway. Still it would be nice to have the option to have a few flying around.

November 17, 2013 at 4:26 PM

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