It's a pity you don't have a donate button! I'd certainly donate to this superb blog! I guess for now i'll settle for bookmarking and adding your RSS feed to my Google account. I look forward to fresh updates and will talk about this website with my Facebook group. Talk soon! gmail sign in
2:17 AM
As a child I spent most of my time either reading or playing games on whatever computer my family had at the time, or console games at my best friend's house. I had dreams of working on games like Wolfenstein 3D and Doom. Years of unimportant events passed and I decided to try my hand in the game industry. So I went to EA and had way too much fun testing Sims 2 under Maxis. Inevitably I got switched onto a horribly managed EA project. Shortly after that, I came across an opportunity in the Crystal Dynamics audio department. I left EA as soon as Crystal had my computer ready. I always was a noisy person, so I figured the audio department would be a great place to be. It's quite fitting that now that I've "grown up" that I'm letting the games make my noise for me. The first project I was fully involved in was Tomb Raider: Legend, as the Audio Engineer. In 2006 Legend was nominated by BAFTA in five categories, including Best Audio, and won the award for Best Original Score. Currently I'm the Audio Engineer for Tomb Raider: Anniversary.
1 Comment
Close this window Jump to comment formIt's a pity you don't have a donate button! I'd certainly donate to this superb blog! I guess for now i'll settle for bookmarking and adding your RSS feed to my Google account. I look forward to fresh updates and will talk about this website with my Facebook group. Talk soon! gmail sign in
2:17 AM