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"Auto Assault: the multiplayer role-playing game, or, Why do cyborgs need boobs?"

6 Comments -

1 – 6 of 6
Anonymous Anonymous said...

And notice the obligatory stubby cigar on the male character to make him look even more like a tough guy, along with the body armor and "eyepatch", female cyborgs aren't the only ones being stereotyped

8:20 AM

Blogger Zinc Chameleon said...

Cyborgs will use their boobs, but not until the game designers accept the fact that sf people take for granted: silicon/metal technology is on its way out, to be replaced by carbon nano-architecture. Boobs are part of the lymphatic system--the immune system--and a cybernetic version would be proactive, seeking out infection and destroying it. Same with Bartholic secretions; anything that can interface with another being's body fluids is a potential advantage to cyborg dominance. But most game designer are teen-aged guys who would faint at the sight of menstrual blood, or breast milk, rather than see it as a resource.

8:47 AM

Blogger Allison Muri said...

but presumably a cyborg could keep the lymphatic system without having the great big milk duct system? Or maybe male and female cyborgs both will have great big mammaries just to improve the efficacy of their immune systems.

9:26 AM

Blogger Allison Muri said...

I agree the males are stereotypes too--of course! That's part of the question: they're pretty traditional heroes aren't they? In the very old-fashioned sense of Northrop Frye's system of literary archetypes. The story is an old one: near apocalypse, destruction of most people, no vegetation, darkness, chaos, and then along comes a (usually) male saviour figure who brings fertility and lush growth and stability back to the world.

9:38 AM

Blogger Allison Muri said...

...so what typically happens in these virtual-world role-playing games? If you are the ultimate victorious hero? How much of the story tends to become a typical victory scenario? Is there rising action, climax, denouement, closure? In some, yes, there is sort of an approximation of that structure. (I'm no authority on gaming, as you can tell).

9:41 AM

Blogger Luke said...

This is perhaps the reason that I left gaming behind with my teenage years. Cookie-cutter narratives that try and out do one another with graphical displays become as entertaining as "how quick can i push the button" games. While they offer a form of interactivity, they lack the creative capacity to entertain my needs. That and I met the next generation of game designers at the animation collage I attended. *shutter*

As an artist ,the idea of repetitive stories and originality is somthing I have to deal with every day. Somthing that is original and bold enough to be consider "new" often comes with a lack of understanding. although if i ever did come up with somthing that new, I wouldn't mind the confused looks, becuase the audience could be huge(or at least the pay check). In the mean time I have to find a way to use oringiality and exsisting structure, to bring the viewer into my experience and what that entails.

1:11 PM

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