Google apps
Main menu

Post a Comment On: Fawcett Avenue Conscripts

"40K 6th Edition - First Impressions, First Game"

5 Comments -

1 – 5 of 5
Blogger Kevin Holland said...

Interesting thing I noted reading through the basic rules - it looks like moving effects apply on a model by model basis. As long as you maintain unit coherency (2"), some figures can move while others can remain stationary - great for Heavy Weapons! It used to be that if any figure in the unit moves, the whole unit is considered "moved" so Heavy Weapons couldn't fire. It probably won't make a HUGE difference since you have to maintain coherency, but at least it makes more sense!

July 2, 2012 at 5:08 PM

Blogger Muskie said...

Actually in the olden days you could leave the heavy weapon stationary while redeploying the rest of the squad, or at least I remember playing that way at some point. They didn't have Internet FAQs back in the day.

The reason I wanted to comment was the tidbit where you loose if you have no models on the table. It seems to me the Americans and their tournaments had the optimal strategy of putting your entire army in reserve with the optimal counter of being putting your entire army in reserve. Thus wasting the entire game of a turn in which you'd driven or traveled 100s of miles to play six games of 40K...

Of course I also think they put too many models on a too small of a table at their events, necessitating the put everything in reserve strategy just so they can move their half a dozen or so unpainted Chimeras/Razorbacks...

Anyway good job typing up the first battle report I think I've read. I don't think the rules changed a damn thing for me. I'll paint what I want, field what I can. The new Chaos Codex may be a bigger change. I will use allies as I have plenty of old models that never see the table, that can now be used as allies.

July 2, 2012 at 7:49 PM

Blogger DaveV said...

With the casualty allocation rules it also means heavy or special weapons can gain ablative wounds. It's an interesting choice. Special weapons and pistols have a short range, so do you try to get them close as possible to their targets, or protect them?

July 2, 2012 at 8:19 PM

Blogger Dallas said...

Good point, Dave, at least there is a tactical choice to be made now, rather than in the "before times" where the last to die from shooting was always the sergeant/HW trooper.

July 2, 2012 at 11:46 PM

Blogger DaveV said...

Muskie, I must confess that I am guilty of using the "no deployment" or "null deployment" ploy. I remember facing Mike Knudsen`s Dark Eldar, where we both kept everything off the table at the start. Annoying for your opponent, for sure.

I do agree that larger games (2000-2500 points) on a mere 6 x 4 table is too much: http://wpggamegeeks.blogspot.ca/2012/03/40k-matter-of-scale.html

Allies will be interesting. I am thinking of adding some Tau or some of the Crimson Fists Terminators I have been painting. Despite what the rule book says, I don`t see how the Eldar and Dark Eldar would be battle brothers, rather just allies of convenience against, say, Chaos forces.

July 3, 2012 at 7:33 AM

You can use some HTML tags, such as <b>, <i>, <a>

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.