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Post a Comment On: Fawcett Avenue Conscripts

"Imperium Facing Sludge Shortage"

3 Comments -

1 – 3 of 3
Blogger Dallas said...

Great report, Greg!

I really liked the AI rules as well. The card-based maneuver system is great for reducing tabletop clutter, complicated charts, and the dreaded hexes, for sure. I have to say that the one thing I dislike about many air-combat games is the pre-plotting a record-keeping. I know it's necessary to keep some semblance of balance and "realism" but I don't want to be playing Starfleet Battles, either. The pre-selection of a card makes things slick and fast yet tense too.

Skidding around the sky in an Ork Fighta was awesome - remember, "you don't have time to think up there. If you think, you're dead." Orks don't fink so we iz da bestest pilotz!!!11!!

February 27, 2009 at 9:26 AM

Blogger Dallas said...

Oh and regarding the "bad feeling" moment... I don't recall if Freferick damaged the third objective or not either, but we for sure did not get any VPs for it if he did, since it was less than halfway destroyed at the end of the game.

We did however lose 16 VPs for my plane getting shot down.

Just another proof of the maxim "if you think, you're dead..." I shoulda just taken the damn shots first off!

February 27, 2009 at 3:18 PM

Blogger FrederickC said...

I will confess that the dice were not with me that evening. I got only two effective hits with the strafing run and bombs cause no damage. Only one of them actually him and I then rolled the Scottish number for damage. :( So Dallas died in vain. It was going to be him or me. As it was, one of my fightas was our only survivor.

March 2, 2009 at 9:34 AM

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