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Post a Comment On: Fawcett Avenue Conscripts

"Team Yankee Test Game - Holy Hind!"

7 Comments -

1 – 7 of 7
Blogger Don M said...

Something we learned in NTC and later proved in the Gulf.....M1 guns can take out Hinds! The targeting computer is that good!

April 8, 2016 at 12:06 AM

Blogger tacobat said...

Those poor M1s

April 8, 2016 at 12:07 AM

Blogger Ray Rousell said...

Cool looking game, Curt looks a happy bunny!

April 8, 2016 at 12:56 AM

Blogger Michael Awdry said...

Grumbles aside, I have to say that does look like seriously good fun.

April 8, 2016 at 2:32 AM

Blogger Stuart S said...

Interesting post, good to see the game in action, it does seem like you will need a lot of toys on the table.
Cheers
Stu

April 8, 2016 at 12:36 PM

Blogger Curt said...

Great looking game, and I loved brewing-up those M1s with the Hinds, BUT the IGOUGO mechanic seems soooo broken. As it stands it gives the classic 40K 'wallflower effect', where the player who doesn't have the imitative sits on the sidelines while the other side maneuvers and fires with near impunity. Without an interleaved activation system it really seems to be an all or nothing affair. Thankfully, I think this can be remedied with a few tweaks to the sequence of play.

Interesting what Don M said about M1s taking out Hinds with their main gun. I suppose you'd need a bit of distance from the Hinds, with them not using nape-of-the-earth tactics and not have them right on top of you. Scary nonetheless.

April 8, 2016 at 5:19 PM

Blogger tim said...

Fabulous-looking models and scenery - looks like it was a great game!

That's crazy that the helicopters are so devastating. Are there some sort of Air Superiority rules? Like a roll at the beginning of the game to see if one side or the other has air superiority (or if it's contested?) during which enemy ground support isn't available?

April 8, 2016 at 8:21 PM

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