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Post a Comment On: Fawcett Avenue Conscripts

"Battle Report - Tomorrow's War - So THAT's How It Works..."

15 Comments -

1 – 15 of 15
Blogger Lasgunpacker said...

Thanks for the review/comments. The disorganization of the TW book is dismaying.

Any idea how it compares to SGII? The games appear to share certain mechanical aspects.

January 19, 2012 at 5:24 PM

Blogger Craig Welter said...

So that's the trick. I read the rules and liked a lot of the ideas, but I also found the presentation of the rules to be somewhat confusing and not well organized. I'm not sure I want to buy another rule book just to understand this one. Any chance you could do a summary of the things you learned when reading the Force on Force rulebook that you found most enlightening?

January 19, 2012 at 5:33 PM

Blogger Dangerous Brian said...

I think the disorganisation is a carry over from the free Beta version that actually DID assume you owned Force of Force. I didn't really spot the problems with the rules until you'd pointed them out because I was already a little bit familiar with Ambush Alley and Force on Force.

SGII is a great game in and of itself, that also helps to immerse the players in the suggestion that your grunt's are real people that need looking after.

One of my favorite aspects of SGII is that you can split off guys from your squad as the game dictates. Much as a modern British Army section might split down into a base of fire fireteam and a second "assault" fireteam that splits down into a second base of fire (pair sized this time) and an assault pair during a section attack.

It doesnt have the same facility for reacting to an opponents actions in his own move however.

January 19, 2012 at 7:45 PM

Blogger Mike A said...

Great report guys! I am sorry I missed out. I am glad that it made a bit more sense this time and look forward to playing again soon.

January 19, 2012 at 8:25 PM

Blogger Greg B said...

@Craig - sure, I can throw a few thoughts together for you - I will try and get something on the blog tomorrow.

@Lasgunpacker - sadly I have never tried SGII, so I can't compare. I think Dallas may know, however...

January 19, 2012 at 10:59 PM

Blogger joe5mc said...

I believe in most combat situations 20% dead is quite high. You would expect to have several wounded guys for every actual KIA. In games terms a Seriously Wounded figure is actually worse than a KIA. Not only does he no longer supply firepower or defense dice, but he also prevents his fireteam from moving quickly.

January 20, 2012 at 3:09 AM

Blogger Greg B said...

@joe5mc - good points. I suspect the troops involved wouldn't see it as "only" five KIAs....although the officers in our imaginary sci fi factions probably would.

January 20, 2012 at 9:20 AM

Blogger Dallas said...

@Lasgunpacker

Just dug out my unpunched copy of SGII to have a look at... :-)

January 20, 2012 at 9:35 AM

Blogger Lead Addict said...

I agree that the KIA's feels about correct if you extrapolate this as a hard sci fi game based on modern or ultra modern fire team warfare. Gobs of kills is gonna really force someone to bug out quick to fight again later. An army can only point a number of guns at you equal to the bodies that can cary them, so bug out and fight again when you have the advantage.

My initial reactions to the rules are very similar to your. Like a lot, hate the book itself and its organization.(worst page background ever, it hurts my eeyes to read more than 3 pages at a time), meh on the casualty situation, hate the chits so we dont use them and sometimes we forget stuff. Oh well, the battle still looks good.

Great review. Glad for your sake you came back to it. Like your background and history. and a vote from me for you to try SGII as well.

January 20, 2012 at 1:20 PM

Blogger Lasgunpacker said...

@Dallas sounds like it is in the same state as my copy.

January 20, 2012 at 4:28 PM

Blogger MIK said...

This was one of the best batreps I've read in a long time, and the table looked fantastic.

It looks like I'm going to be dusting off TW after all as this game shows more of what I'm looking for on the table than not.

January 21, 2012 at 11:17 AM

Blogger Kealios Achilles-Fang said...

Nice read for your second battle. I am getting ready for my second game tomorrow night, and have also put time this week into reading Force on Force (the pre-Osprey version that I borrowed from a friend).

Im coming to terms with the casualty allocation in the game, which I think is my biggest issue. I'll post again soon on my blog. Thanks again!

January 23, 2012 at 4:07 PM

Blogger Greg B said...

@ Kealios - casualty allocation was a big hangup too, but with the chits it worked out OK.

Really, you are only checking which model is hit if there are special troops like medics, civilians etc attached. Otherwise, toss a chit on the pile beside the unit, and bear the negative(s) in mind.

January 23, 2012 at 4:33 PM

Blogger TrunkMonkey707 said...

Where did you purchase those cargo crates? I could do with a few of those!

July 2, 2012 at 8:24 PM

Blogger Greg B said...

@TrunkMonkey707-those crates are from the AT-43 game system....they seemed to come with every box....

July 2, 2012 at 9:40 PM

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