Great report, Dave! Sounds like a good campaign system. We've used something similar but not as sophisticated. Is 'Knights of the Air' available to purchase or was it something you found online?
Last night I ran Wings of War for some fast WWI air combat action. We first played a quick dogfight to get everyone up to speed on the rules. Afterward, we played the first mission in the Knights of the Air campaign system.
Mission 1: Battle Over The Trenches: Each side reveals the newest weapon in their arsenal – the airplane – and attempts to seize the initiative. The side that wins goes on the offensive.
Type: Dogfight
Sorties: 2+
Victory Conditions: Mission Points. At the end of each sortie, calculate each side’s Mission Points. The side with the most points wins that sortie. After all sorties have been flown, the side that has the most victories wins the mission.
Fallback: Replay
Setup: Mission should be played length wise on a 4’x6’ table. Each side has a 24 inch deployment zone. The trenches begin 24 inches in from both ends of the table. This leaves 24 inches of No-man’s Land in the center of the table.
Below, MikeA and BillC played Die Fliegertruppen, setting up two Albatross DIIIs in the nearer (eastern) section of the table.
Indo Immelmanned and flew back west to help out Brian, who was locked in a turning fight with Bill's red Albatross. Mike performed a large, slow turn, nursing damage from the first pass.
Mission Results: The French were able to pull off a decisive win.
Campaign Results: Bill: shot down in No Man's Land; suffered 2 wounds, but managed to evade capture and return to his squadronBrian: one victory (Bill's Albatross DIII)Indo: one victory (Mike's Albatross DIII)Mike: shot down over own lines; unwounded Since they won, next game the French will be able to choose to play one of the following missions: Mission 2a: Enemy Troop Movement: Providing intelligence for the ground war is of the highest priority, HQ has tasked the air service to locate vital ground targets along the front lines.Mission 2b: Dawn Patrol: Maintaining air superiority is critical for the ground war, HQ has tasked the air service to fly routine patrols along the front lines. Wings of War is a very fast and clean system. There are better simulations out there (for example, Aces High), but WoW is easier to grasp and allows new players to get involved right away.
"Wings of War: Battle over the Trenches"
4 Comments -
Great report, Dave! Sounds like a good campaign system. We've used something similar but not as sophisticated. Is 'Knights of the Air' available to purchase or was it something you found online?
March 19, 2011 at 2:48 AM
Nevermind, found the link. (My bleary, sleep deprived eyes missed it...)
March 19, 2011 at 2:51 AM
Nice AAR, Dave!
March 19, 2011 at 9:58 PM
That was a really fun game.
March 21, 2011 at 1:14 PM