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Post a Comment On: Fawcett Avenue Conscripts

"Battle Report - FUBAR - The Orks Make Another Escape"

4 Comments -

1 – 4 of 4
Blogger Michael said...

My power armour troops suck at activating too.
Glad I only have one squad of them.

February 21, 2012 at 5:01 PM

Blogger Dallas said...

Great report, Greg!

I've been thinking of tweaks to the activation system, keeping the fog of war thing going but minimizing the unrealism of elite troops standing around picking their a$$e$ while the battle goes on around them.

Considering something akin to DBA "command pips", perhaps having a random number of "free" activations based on commander quality. D3 for a crummy boss, D4-D6 for a good one, perhaps even D8 for a superstar. At the start of your turn you'd elect whether to use unit-by-unit activation as normal or have the boss get on the comm-net and give direct orders - in which case you can't try to activate unit-by-unit and are committed to the result of the die roll.

February 22, 2012 at 9:31 AM

Blogger Lasgunpacker said...

You could also use the Warmaster command system, whereby a commander makes several orders on increasingly difficult command checks.

The drawback of that system is that it allows for a single unit to shoot across the battlefield, which may not be an issue when you have to maintain a battleline of melee fighters, but it could be when you can have a super heavy tank or something.

February 22, 2012 at 12:33 PM

Anonymous Craig said...

Pips and Warmaster activation are both excellent ideas. if any of you try them let us at FUBAR 'HQ' know how it goes.

Cheers,
Craig.

February 28, 2012 at 3:27 PM

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