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Post a Comment On: Fawcett Avenue Conscripts

"Battle Report - Binary Outing for Binary Petroleum"

4 Comments -

1 – 4 of 4
Blogger Dallas said...

Fun game and great write-up, Greg! Seems like BA is becoming a "go-to" ruleset for many periods... with good reason. It's quite elegant and lends itself well to multi-era games.

October 6, 2012 at 7:22 PM

Blogger joe5mc said...

Great write-up, and good to see those new figures in action. I had considered using Bolt Action for sci-fi. Did you just use straight substitutions (WWII US Rifleman becomes FutureKom rifleman) or did you make some changes to make it more 'sci-fi'. I guess all of your troops were lightly armoured. I just wonder how you'd handle heavier body armour.

October 10, 2012 at 8:36 AM

Blogger Greg B said...

@joe5mc - I just threw together some quick stats for the infantry, and for the armour I looked for equivalents. The T-620, for example, was armoured like a Tiger I. The gun on the Leman Russ Vanquisher was on par with a Panther etc.

The infantry are all lightly armoured, so we did not account for that, but it would be very easy to add "pips" to reflect armour values that would be over and above the current rolls to inflict a kill on green/regular/veteran troops.

I think the Bolt Action game engine is very elegant and straightforward - I recommendt it highly!

October 10, 2012 at 10:39 AM

Anonymous Anonymous said...

So for power armor, you'd use +2 to the "to kill" roll, something in between would be +1.

But would that put veteran power armour people at 7+ to hit? I guess that's fair (if the 6+ / roll 4+ rule is in play).

If the baseline is light armor, unarmoured troops could be at a penalty.

October 13, 2012 at 1:06 PM

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