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"The New 40K - Elysians vs. Nurgle Marines Battle Report"

4 Comments -

1 – 4 of 4
Blogger Greg B said...

Thanks for hosting Dallas. All the fun flyers aside, in 40k if you cannot knock down the other infantry with your infantry (or configure your force so your infantry doesn't need to), you cannot win.

But I have to credit GW for at least keeping their rule book organized - we seldom play 40k, and were able to bodge our way through without too much trouble!

Elysian reinforcements are already under consideration...

June 23, 2014 at 2:21 PM

Blogger Admiral Drax said...

Thanks for the write-up...and two absolutely beautiful looking armies too!

- D

June 23, 2014 at 6:36 PM

Blogger sonsoftaurus said...

Nice writeup and lovely pics, thanks for sharing!

June 24, 2014 at 7:03 AM

Blogger DaveV said...

Great report! Sad that I missed the game (dinner with the in-laws).

RE: Psychic: In general, it's both easier and harder for Eldar. Potentially lots of dice available and no need to roll Warlocks' Ld 8, vs. fewer powers being able to be cast.

For Mechani-Kon 2104 in the fall, I am thinking of avoiding psychic entirely and running the following:

HQ: Asurmen (1#, 220 pts)
1 Asurmen, 220 pts (Warlord; Battle Fortune; Shield of Grace)

Troops: Dire Avengers (9#, 239 pts)
8 Dire Avengers, 239 pts
1 Wave Serpent (TL Scatter Lasers; Holo-Fields)

Troops: Dire Avengers (10#, 252 pts)
9 Dire Avengers, 252 pts
1 Wave Serpent (TL Scatter Lasers; Holo-Fields)

Troops: Dire Avengers (6#, 200 pts)
5 Dire Avengers, 200 pts
1 Wave Serpent (TL Bright Lances; Holo-Fields)

Fast Attack: Warp Spiders (5#, 95 pts)
5 Warp Spiders, 95 pts

Fast Attack: Crimson Hunter aerospace fighter w/ Exarch (1#, 190 pts)
1 Crimson Hunter Exarch, 190 pts (Marksman's Eye)

Heavy Support: Wraithknight (1#, 300 pts)
1 Wraithknight, 300 pts (Suncannon; Scattershield; Scatter Laser x1)

Hits hard (every unit has the potential to wound up to Toughness 8 creatures), and is very, very fast.

June 24, 2014 at 5:29 PM

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