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Post a Comment On: Fawcett Avenue Conscripts

"5150 SF Rules Battle Report and Review"

9 Comments -

1 – 9 of 9
Blogger Lead Legion said...

I'm a big fan of the two Hour Wargames system. I haven't seen 5150 yet, or the more campaign orientated supplement for it, but I love their zombie game, ATZ. I agree that it's a much faster, more elegant system than Ambush Alley's games though.

June 15, 2012 at 11:56 PM

Blogger Lead Legion said...

I love 2 Hour Wargames' system myself. I haven't seen 5150 except in battle reports, but love their zombie game, ATZ. I agree that it's a much more elegant, less clunky system than the Ambush Alley mechanics, despite being a fan of Tomorrow's War. I might have to go an expand my collection of Two Hour's games, just to have a look at 5150. The supplements for it look interesting too.

June 16, 2012 at 12:00 AM

Blogger Kobayachimaru said...

Hello,

If you want to deepen your 5150:SA experience you can have a look at my 5150:SA page on my blog: http://chroniquesdufortbastiani.blogspot.fr/p/5150sa.html

You'll find counters, optional rules, etc.

I used to play TW but I'm 100% in THW games now (5150:SA, 5150:NB, etc.).

Cheers

david

June 16, 2012 at 4:18 AM

Blogger Greg B said...

Great review Dallas. I liked 5150's approach to reaction better than Tommorow's War too, but one area where I think 5150 is very limited is that the reactions are per model, not per unit. That is quite cumbersome, and really limits the size of the game.

I agree that IGOUGO has a lovely clarity to it, but I am stuck on the idea that somehow reaction based based gaming can still be clear enough to play a good-sized game quickly without undue strain on the Thursday night grey matter. Perhaps I am chasing a ghost...

June 16, 2012 at 7:09 AM

Blogger Ed the THW Guy said...

"but one area where I think 5150 is very limited is that the reactions are per model, not per unit. That is quite cumbersome, and really limits the size of the game. "

Easy to fix. NUTS uses one roll applied for the whole unit. Went to individual figures because players asked for it.
So you can roll one set of dice for the whole unit.

June 16, 2012 at 2:00 PM

Blogger Ed the THW Guy said...

By the way, the Reaction System was first used by THW way before there even was an Ambush Alley games. First appeared in 1998 with Warrior Heroes and in 2002 with four skirmish games starting with Six Gun Sound and BUGS.

June 16, 2012 at 2:32 PM

Blogger Ed the THW Guy said...

Just o clarify in SA you roll one set of d6 and apply the results to each figure taking the test, not each figure rolls individually.
Had to look it up myself.

June 16, 2012 at 4:15 PM

Blogger Mike A said...

Sounds like a good system. I'll have to pick it up and finish off my 15mm NAC.

June 17, 2012 at 6:29 PM

Blogger Mike Lawler said...

This review in part led me to purchase Battalion Commander, which I believed to be a scaled up version (in scope of game) to Star Commander. I get that there are a ton of people that enjoy it but holy cow I can't get into it. The format of the book, the charts, it just really needs some polish. It's also confusing that you are told that the game scales but you are then told you should put your models on strips like for 10mm gaming. Not happening for 28mm sorry.. If it was fantasy, sure.. but not models that are used for other games that don't require a permenant multi-basing type of system.

I feel like the die-hards are going to bash me for this but I want to put it out there for people who are googling like I did. THW has some free rules on their site.. they use a similar set up.. Look at those (they're free) and make absolute sure you like that type of thing. I feel like I flushed $20 down the toilet :/

February 25, 2015 at 5:15 PM

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