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Post a Comment On: Fawcett Avenue Conscripts

"Dark Future - Battle Report and Some Thoughts"

3 Comments -

1 – 3 of 3
Blogger DaveV said...

RE: "To Hit" rolls: How about a negative modifier of "-1" for every 10 MPH difference in speed between firer and target. A natural "6" on the D6 would still automatically hit.

For example, Mouldy is going 100 MPH, trying to catch up to a KC coupe. The KC car is traveling at 80mph. So, if the KC turret gunner fires at Mouldy, he fires at "-2" in addition to any other modifiers.

This would encourage cars to manoeuver tactically, and to try and match speeds.

August 17, 2009 at 9:58 AM

Blogger Greg B said...

Poor Skuller...

August 17, 2009 at 12:41 PM

Blogger Alan M said...

Thanks for the blast from the past! Used to have a real soft spot for this game, although it really needed the expansion pack (white line fever I think) and campaign rules from WD to really work.

August 18, 2009 at 2:27 PM

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