Some time ago, we played another game in the long-running Wings of Glory campaign. For that night’s game, the first game of the campaign set in 1917, the scenario is Mission 4a: Stalled Advance:
Background: Hoping to prevent a stalemate and gain the upper hand on Intelligence for a major ground offensive, HQ has called for a renewed effort to eliminate the enemy’s observation balloons.
Type: Balloon Busting Victory Conditions: Mission Points. The side with the most mission points wins the mission. For this mission, Balloon points are worth double the normal value. Fallback: Mission 3a or 3b Setup: Mission was played length wise on a 4’x6’ table. The Attackers have a 16 inch deployment zone and the Defenders have a 32 inch deployment zone. This leaves 24 inches of No-man’s Land.
Both sides must start the sortie with their planes inside their deployments zones in a loose formation with no more then a ruler length between planes.
The (French) defender’s side must place two balloons per sortie using the special Balloons rules.
Each side has a chance for random ground targets. Use the special Ground Targets rules.
Frederick and Kevin ran, respectively, the Germans and the French. Since it was 1917, the best pilot character on each side got an upgraded plane: an Albatross D.V. and a Spad XIII.
Frederick overlooks the defending artillery observation balloons, and the pair of machine-guns placed between them, deep behind the French front line trenches.
Kevin zigged when he should have zagged, resulting with the French leader ended up facing the wrong direction, and so he decided to head back to the French lines. The Germans won!
"Wings of Glory - Campaign Game"
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