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"Bolt Action Rules - First Game"

8 Comments -

1 – 8 of 8
Blogger Vladdd309 said...

Sounds like a decent set of rules. Likewise, my only concern from what I've heard is the random activation mechanic. Worst case scenario, you can just house rule it to alternate activations or alternate turns.

Looking forward to hearing more from you about BA!

August 13, 2012 at 3:20 PM

Blogger Battlescale said...

These sound pretty basic... which is no bad thing in my book but are the rules worth their price tag?
Also is there a limit as to the number of 'pins' a unit can accumalate?

August 13, 2012 at 4:05 PM

Blogger Dallas said...

Steve - there is a limit to the number of Pins a unit can accumulate. Once it receives a number of Pins equal to its Morale rating (8, 9 or 10), the unit is removed from play.

A unit has a Pin placed on it every time it is hit by an enemy unit (but just one Pin per shooting unit no matter how many hits are caused, except in the case of certain heavy weapons that give more than one Pin).

August 13, 2012 at 4:11 PM

Blogger Greg B said...

Great stuff Dallas
That German flanking for e seemed to almost fall off the table :-)

August 13, 2012 at 9:34 PM

Blogger Kevin Holland said...

Good report/review, Dallas. Looking forward to the next game! (Sorry to have missed THIS one!)

Also, just found this post on the Warlord site regarding morale in Bolt Action:

http://www.warlordgames.com/24757/rick-priestley-the-role-of-morale-in-bolt-action/

August 13, 2012 at 11:12 PM

Blogger tim said...

Thanks for posting this great report/review. I've been kind of on the fence about whether to order it to have a look at... but I think I might just check it out now!

August 14, 2012 at 11:34 AM

Anonymous Stephen said...

Quick questions

A). Regarding the random activation. Is is simply pick a dice and the color (i.e. a red die for Germans) means that a German unit can activate? Or is their specific dice per color corresponding to a partircular unit (mean that your Panzergrenadiers might just run in the open before a mortar team has had a chance to pin down a unit that might fire upon them)?

B). Regarding the order options and the dice. Once a unit has activated are orders issued and the die used to denote which order the player has chosen? Or is it some kind of completely random order system?

Have some Warlord 28mm stuff and my friend Sean and I are considering trying Bolt Action. We also both have Rules of Engagement (haven't played yet). Thanks in advance!

August 22, 2012 at 12:48 AM

Blogger Dallas said...

Hi Stephen. Pulling a red die means ANY German unit can activate, it's the German player's choice which one. The player picks which "order" the unit receives (fire, advance, run, ambush, rally, down). The die is left beside the unit showing what order has been chosen for the turn. Simple and elegant!

August 22, 2012 at 8:01 AM

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