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"Recipe for antialiasing as a post"

5 Comments -

1 – 5 of 5
Blogger Assen said...

Thanks for sharing.

Tried it, works somewhat better on our scenes than my attempts - but only really works on almost-diagonal, well defined edges, while MLAA really shines on almost horizontal/vertical edges.

Still can't decide if it's better than nothing; characters are pretty well rounded in their details, so it seems to be a win for them.

Have you seen LucasArts' Force Unleashed II?

January 16, 2011 at 6:47 AM

Blogger DEADC0DE said...

Mhm no I didn't know that Force Unleashed 2 did AA tricks, I'll look at it.

I'm actually quite confident I can raise the quality of the post-AA to something closer to MLAA.

We'll see, stay tuned.

January 16, 2011 at 12:32 PM

Blogger DEADC0DE said...

Judging from what I see here:
http://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry

it looks very similar to what I posted (note: you should tune it...)

January 16, 2011 at 1:00 PM

Blogger Assen said...

Force Unleashed's thing works very well on long almost-horizontal or almost-vertical edges, like MLAA.

January 17, 2011 at 12:35 AM

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January 17, 2011 at 12:55 AM

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