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"Low-resolution effects with depth-aware upsampling"

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Anonymous Anonymous said...

Bilinear weights are just different metric that you can use while doing the bilateral. They give you additional information about how the surface you are reconstructing is related to the actual surface. You can have similar issues with depth/color metric ie. they miss the "true" surface.

I like the checker idea though. What i used to do back in the day was to generate min/max values (ao, ambient etc) on smaller res and use min/max low res depth buffer to blend between those values while upsampling. It worked way better then doing pure bilateral upsampling and it wasnt that big of a performance hit since it usually vectorized pretty nicely (ps3/x360).

February 9, 2016 at 3:10 AM

Blogger DEADC0DE said...

Yes min/max values work well especially if the function you're evaluating is not discontinuous/is monotone respect to depth. Bilinear weights per se are fine, what is not great is to use them by just multiplying them with the depth weights.

February 10, 2016 at 12:09 AM

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