There is no minus (but a - before the result). And if one implement everything, he can answer yes to all the question. (I think that is the question ;)
September 14, 2010 at 9:15 PM
Thanks for voting!
After 70 votes, these are the results. I was surprised a bit, before starting it I was more pessimistic about the average use of such things, but truth to be told I don't think the audience of this blog is totally unbiased too...
I don't think they require much comment, the relatively high numbers in 360 - other and ps3 - other probably say that the entries could have been better, I didn't receive any comments so if you did choose "other" and you want to specify what that meant, feel free to leave a comment on this post.
So here they are:
360 - tassellator - 11%360 - shader memwrite - 12%360 - v.shader texture fetch - 30%360 - l2 cache -> GPU - 5%360 - custom vfetch - 28%360 - command buffer predication (other than MSAA) - 20%360 - other - 21%ps3 - texture as vertex stream fetch - 2%ps3 - spu to spu cache communication - 8%ps3 - spu rendering (i.e. depth/hi-z) - 10%ps3 - halfs in shaders - 41%ps3 - main/local memory bandwidth optimization - 27%ps3 - spu to gpu fast path - 30%ps3 - other - 24%dx10 - api - 10%dx10 - geometry shaders - 10%dx10 - model 4 shaders - 15%dx10.1 - features - 11%dx10 - other - 4%dx11 - api - 15%dx11 - tassellator - 12%dx11 - multithreading - 7%dx11 - model 5 shaders - 11%dx11 - other - 10%
my engine is console only - 21%none - 24%
"Platform specific features - poll results"
5 Comments -
What was the poll question?
September 12, 2010 at 7:50 PM
"What platform specific features does your engine/game implement"
September 12, 2010 at 8:28 PM
yes, how to intepret these values ranging from -100 to 100% (?) ?
September 13, 2010 at 11:07 AM
I don't understand your question.
September 13, 2010 at 12:03 PM
There is no minus (but a - before the result). And if one implement everything, he can answer yes to all the question.
(I think that is the question ;)
September 14, 2010 at 9:15 PM