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"Open questions - my two rules"

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Anonymous Rim said...

This:

"it's better to have lower filtering and cull shadows from some objects or limit the shadowing maximum distance, than having bad shadows everywhere."

seems to contradict your 1st rule at least and maybe even your 2nd one. Limiting maximum distance (with some proper fading) can work, but certainly only shading some objects will look poor on account of too much variance?

In my very limited experience, it's all about subtlety and art direction. When properly directed a game with mediocre assets & techniques can look much, much better than a game that goes all out on one or two effects.

November 1, 2011 at 7:50 AM

Blogger DEADC0DE said...

Not really, my point is that it's harder to spot missing shadows if they are consistent (i.e. fade to no shadow happens at a distance and with a smoothness that makes it not evident) than even having shadows everywhere but with glitchy cascades (i.e. very hard transitions between the first and the second cascade).

I'm really talking about higher quality but with small glitches versus lower quality but consistent here.

November 1, 2011 at 11:32 AM

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