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"Fix for FXComposer 2.5 clear bug"

4 Comments -

1 – 4 of 4
Blogger Hightree said...

Soon you'll be able to put FX Composer in the trash and use Visual Studio instead, hopefully with less bugs.

http://news.developer.nvidia.com/2009/08/nexus-visualstudio-based-gpu-development.html

September 15, 2009 at 12:48 AM

Blogger DEADC0DE said...

Hightree: no unfortunately I don't think so. Nexus seems to be only a debugger/profiler, not a rapid prototyping environment. And as a debugger/profiler, I was already quite happy with Pix, this tool is mostly aimed at GPU computing (Cuda, openCL). I guess that's the cool area now and who cares a shit about shaders anymore... :(

September 15, 2009 at 10:00 AM

Blogger Unknown said...

This is what Ive had to do too.

Sadly, don't expect any improvements

November 16, 2009 at 4:24 PM

Blogger DEADC0DE said...

KB: yeah, I think a replacement for FX Composer could indeed be a very nice opensource project. I really don't know any other tool that can do that job. RenderMonkey is more dead than alive. VVVV could be probably used for the task, but I doubt it. Right now, the easier way to prototype is to roll a small testbed in C# using SlimDX. Importing Wavefront Obj files is very easy too, but you have still to code every time stuff like arcball camera rotation etc.

February 7, 2010 at 5:45 PM

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