Google-apps
Hoofdmenu

Post a Comment On: C0DE517E

"This year's buzzword: Image-Space"

9 Comments -

1 – 9 of 9
Blogger Assen said...

"bilateral filtering" at the end of a graphics paper means "we couldn't really get it fast enough, so we'll just do 1/4 (1/16, ...) the work and pretend it doesn't matter". Okay, it was smart and all the first time, now please everybody stop tacking it onto whatever their real point is; we're all grown ups and can decide what to downsample and bilateral up-res ourselves, thankyouverymuch.

September 1, 2009 at 1:24 AM

Anonymous peirz said...

You're right that many papers sound more like smart hacks than like actual research.. but I think it still has value. See for example Asia'09 by Kautz et al; you could say, oh that's last year's Incomplete Shadow Mapping paper where they rasterize at receiver points rather than around the VPLs.. But it's an interesting contribution because even if you say "oh that's just another way of connecting some existing dots", somebody still has to do it and make it work. So the tricks they use to pull it off are interesting, and the fact that it's possible and been done makes us less quick to dismiss 'crazy' ideas in the future.. I guess.

Completely agree about the weird naming though, it's a pain to reverse engineer what they mean. Even RSM is really just a G-buffer.

September 1, 2009 at 2:59 AM

Blogger DEADC0DE said...

peirz: no it's a completely different matter. This work you cite is an extension by the same authors to what they did the year before. The extension is interesting, and their ISM stuff is eve more so, for sure, it's not as new as ISM was when they first published, but that's fine.

The RSM+splatting stuff is not an extension to the author's own work, it's a small trick, with very limited applicability, that could be in ShaderX on in a NVidia demo, nothing more.

And what makes it deprecable is that they never use the words "RSM" or "splatting", they claim it's their cool image space stuff.

So it's not only boring to start with, but it's also a rip-of...

Nothing is new, even photon mapping is just density estimation on radiance, it's a very small, very small trick, but it's elegant, smart, widely applicable and robust. And it made a huge impact in the industry. Still if you see the delta compared to what already existed, is very little, but it's that little detail that made the difference.

Here the delta is probably the same, but the results... And again and again, not citing RSM and calling them "bounce maps" is absolutely censorable.

September 1, 2009 at 7:45 PM

Anonymous peirz said...

Oh ok then, I thought for a second you were shooting at anything and anybody that is doing some (incremental) stuff on the GPU :)
I misunderstood, sorry.

September 2, 2009 at 4:09 AM

Anonymous Anonymous said...

Just a small comment (as I am just lurking your blog sometime).

I do believe that the peer-reviewer(s?) did not do correctly the job then.

I do agree with you that it is quite unacceptable for a research paper if such things are tolerated.

September 2, 2009 at 10:06 PM

Blogger DEADC0DE said...

I'm not 100% sure, but I think that sponsored papers (i.e. by NVidia etc) do not get reviewed

September 2, 2009 at 11:15 PM

Anonymous Robin Green said...

Got to agree on your observations about the quality of recent conference papers. The narrow applicability of many of them is so minor it's pointless to even try to digest them. You may also have a point about the age and experiences of the reviewers.

My personal bugbear is the use of Haar wavelets to do interesting realtime things. Just because you can visually intuit about how they may cross-cancel you can come up with fast, completely landlocked techniques that do not extend to ther basis functions. It's not like other orthonormal basis functions don't cross cancel, itt's just you can't draw pretty diagrams to prove it intuitively.

And there are so many other areas of basic research that are seeing astonishing breakthroughs in fundamental ideas. Hopefully some of these will bubble up to the top soon (in the form of a Siggraph paper for me!, Well, I can dream.)

September 5, 2009 at 2:18 PM

Anonymous Kiran S said...

"And what makes it deprecable is that they never use the words "RSM" or "splatting", they claim it's their cool image space stuff."

The current version references both of those works. Not sure if thats new or it's always been there.

I think your opinion of this is a little harsh. They have taken two existing techniques and combined them in a manner that keeps the positives of both while minimizing the pitfalls of each.

February 24, 2010 at 7:07 AM

Blogger DEADC0DE said...

Kiran: You're right, I'm harsh because I hate looking at Siggraph's quality going down the toilet.

And true, in the preprint they do list RSM and Splatting as "related work", but they don't describe their technique as using RSM or Splatting.

And why we have to use the Image-Space buzz anyway?

February 25, 2010 at 2:39 PM

You can use some HTML tags, such as <b>, <i>, <a>

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.
Please prove you're not a robot