I have similar thoughts on Cg (I mean runtime, not the compiler itself). Few version ago Cg--OpenGL interoperability was broken (no OGL 3.0 support, no GLSL >=1.5 etc.) so I've quit and use raw GLSL since then.
April 4, 2011 at 2:27 PM
Rim said...
Does PerfHud work on laptop cards by now? It's been a while since I last tried it and I've moved to Pix since, but I miss the fancy overlay :)
April 5, 2011 at 2:05 AM
c00ler said...
2 years ago, Nvidia is 100% engaged in the chips war against ATI, we've no more DX/OGL SDKs,FXC,CG is being left behind,PrefHud also .....
Come on NV, what's wrong with you ???
there's another program (node based) just take a look :
http://code.google.com/p/shaderlink/
Peace
April 5, 2011 at 5:08 AM
Joakim D said...
Another alternative is http://www.plane9.com it isn't as advanced as most others though. But has a few fun effects to play around with and the editor compiles the CgFx code in realtime.
April 6, 2011 at 3:35 AM
If you don't care about maintaining FX Composer, at least open source it!
"Please NVidia..."
4 Comments -
I have similar thoughts on Cg (I mean runtime, not the compiler itself). Few version ago Cg--OpenGL interoperability was broken (no OGL 3.0 support, no GLSL >=1.5 etc.) so I've quit and use raw GLSL since then.
April 4, 2011 at 2:27 PM
Does PerfHud work on laptop cards by now? It's been a while since I last tried it and I've moved to Pix since, but I miss the fancy overlay :)
April 5, 2011 at 2:05 AM
2 years ago, Nvidia is 100% engaged in the chips war against ATI, we've no more DX/OGL SDKs,FXC,CG is being left behind,PrefHud also .....
Come on NV, what's wrong with you ???
there's another program (node based) just take a look :
http://code.google.com/p/shaderlink/
Peace
April 5, 2011 at 5:08 AM
Another alternative is http://www.plane9.com it isn't as advanced as most others though. But has a few fun effects to play around with and the editor compiles the CgFx code in realtime.
April 6, 2011 at 3:35 AM