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6 Comments -

1 – 6 of 6
Anonymous Anonymous said...

> Will in the end Ps3 games technically outsmart 360 ones? I doubt it

I'm sure Ps3 will soon outperform X360. Today their performance is comparable but 90% of PS3 titles are not using SPU's at all, due to zero-support in SDK. But the latest DevStation (one week ago) focused on future SPU support in SDK. SPU can (and probably will) speed up performance by a big factor.
I'm a PC & X360 lover, but PS3 is going to win the console performance battle.

June 17, 2008 at 2:38 AM

Blogger DEADC0DE said...

I've seen titles using SPUs pretty well, maybe still not 100% optimal, but pretty well. And still 360 didn't have too much problems to keep up. And we're spending 90% of our optimizations on the ps3, who knows what we could achieve from the 360 with a similar effort. I'm not sure at all the ps3 will win.

June 17, 2008 at 4:14 PM

Blogger DEADC0DE said...

ah and of course "but 90% of PS3 titles are not using SPU's at all" is just something that you've made up, because it's not true, at all :)

June 17, 2008 at 4:14 PM

Anonymous Anonymous said...

> ah and of course "but 90% of PS3 titles are not using SPU's at all" is just something that you've made up, because it's not true, at all :)

you are so full of prejudice that it's unuseful to report you what sony dev staff told at devstation one week ago.

June 17, 2008 at 11:08 PM

Blogger DEADC0DE said...

Let's say that I've seen different numbers, but anyway that's not really the point isn't it?

Studios are spending way more effort on the ps3 than 360, and still games are not better on ps3 at all. Surely we haven't reached the limits of the ps3, but we're still far from the limits of the 360 as well!

And there are plenty of games, that are heavily using the SPUs, as you seem to have access to Sony's devnet stuff, you should know that well! And still they don't seem to deliver quality levels that are not confrontable with 360's ones.

The point is that many people seem to have high hopes on how much the ps3 can improve, but they underestimate how 360 could too. Just because a platform is easier, does it mean that you can squeeze less performance out of it?

Who decided that the ps3 Cell chip is much faster than the 360 Xenon one anyway?

GFlop numbers are quite unuseful, and I haven't digged to deeply in those matters, but each SPU should provide 25gflops, xenon is rated at 110gflops, so let's say that a very optimistic estimate for the PS3 is around 200gflops, using all the SPUs and considering the PPU completelly free (while in reality the more you use the SPUs the less PPU time you have).

Now consider that the NVidia vertex pipeline is quite a joke on the PS3, and that for most part the SPUs have to work instead of it... I don't really see all that "hidded power" to uncover in the PS3 at all.

June 17, 2008 at 11:45 PM

Anonymous Anonymous said...

Totally agree with your comments. We've had to offload triangle culling, etc to SPU to get anywhere near the performance we're getting on Xenon.

June 24, 2008 at 6:21 AM

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