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"At last, at least"

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Blogger Unknown said...

Hi, I got sent a link to your post -- I'm the author of the cited article.

We published it now because the previous SAS docs, which used to be partof the DirectX9 SDK, are no longer maintained by Microsoft.

As for COLLADA-FX... it's great, but doesn't apply to HLSL. So FX Composer supports BOTH.

Thx for the notice!

April 25, 2008 at 1:11 PM

Blogger DEADC0DE said...

Perfect work, I've just finished reading it. I was complaining a lot because I like fx composer, and I used to work with 3dsmax too that has a very bad support of directX shaders but also seems to intepret sas scripting, but no documentation could be found anymore. Not from Microsoft (that as you said removed it from the DirectX SDK), not everywhere else! So my fx-composer prototyping abilities where severely limited...

Recently I wrote a proposal for an article for the next ShaderX book, and I tried to do a prototype with fx composer 2, I was so disappointed by the lack of documentation that I switched back to the older version (that was still lacking but I at least know how to use it because I did experiment a lot with that one).

Now, after your article, I'm considering to try again the newer one.

April 25, 2008 at 8:30 PM

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