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"Gamma and diffuse shading"
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Remember than (tex^a * shading)^b = tex * shading^b if a=1/b... (cheap diffuse-only stuff, i.e. particles, vegetation... of course this assuming software gamma in the shader, that will give you no gamma-correct blending)
posted by DEADC0DE at
1:24 PM
on Feb 8, 2011
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"Gamma and diffuse shading"
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