Reading Box2D source code is good way to learn too.
May 17, 2009 at 6:14 PM
I'm quite good at maths but I always sucked at physics. I can simulate simple particle systems, and have a decent knowledge into fluid dynamics, even if not enough to truly understand it. Electromagnetism is magic to me and I didn't know how to simulate constrained rigid bodies. As the game I've almost finished relies heavily on physics, I decided to go and find some tutorials on rigid body simulation for games. The following is a list of what I've found useful, in the order it should be read:
"Quick journey into physics"
3 Comments -
http://pal.sf.net/ is also interesting if your deciding between different physics engines.
May 5, 2009 at 6:02 AM
http://www.win.tue.nl/dynamo/publications/bartbthesis.pdf
May 9, 2009 at 12:34 PM
Reading Box2D source code is good way to learn too.
May 17, 2009 at 6:14 PM