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"Skinning normals notes"

3 Comments -

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Anonymous Rim said...

"Let's assume that the face areas do not change under skinning."

Isn't this a flawed assumption?

May 15, 2011 at 11:00 PM

Blogger DEADC0DE said...

Rim: not too much. Some even compute vertex normals without weighting the faces with areas. Vertex normals (Gouraud shading) are a "hack", the assumption is not too unreasonable.

May 15, 2011 at 11:10 PM

Anonymous Rim said...

"Some even compute vertex normals without weighting the faces with areas"

I just came across some code where I did this too, so I do see your point :)

May 23, 2011 at 6:52 AM

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