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"DirectX9 vs depth resolve"

3 Comments -

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Anonymous Aras Pranckevičius said...

Rendering R32F for depth manually is pretty much not needed these days. Just use INTZ format and then you'll be able to sample the depth buffer as a texture (details in my D3D9 Hacks page that you linked to already).

MSAA depth on D3D9 is still a major pain however.

March 18, 2012 at 12:26 AM

Blogger Unknown said...

Could you help me solving a shadow mapping issue with wine and directx 9?

If you can please contact me on freenode using IRC, my nick is tizbac

September 28, 2012 at 3:29 AM

Blogger DEADC0DE said...

Unknown: Sorry, my knowledge of wine is almost zero, and I don't really frequent IRC anymore.

October 2, 2012 at 11:44 AM

You can use some HTML tags, such as <b>, <i>, <a>

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