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"Color grading and excuses"

5 Comments -

1 – 5 of 5
Anonymous cpc said...

re: distortion

You are thinking too much into Spielberg & Kaminsky's idiosyncrasies. It's just the look ot Hawk anamorphics. Also, a bit of a countar-thesis choice of film to criticize for grading. It is one of the most distinctively stylized films in terms of lighting (that is, stylized in production as opposed to stylized in post) from last year. :)

January 25, 2016 at 5:45 PM

Blogger Unknown said...

sorry to say but we will have to continue f0ing with the image quality to simulate cheap cameras because getting the quality rendering needed to make them useless is a long ways off. What I mean is that until we can render images that are of the same quality as a pixar or live action film, we will have to resort to 'cheap' tricks to fool the eye into thinking what they are looking at is 'real'.

January 25, 2016 at 9:51 PM

Blogger DEADC0DE said...

cpc: I don't believe that such an evident image effect is accidental, or just a limitation of technology (and if so it could have been easily corrected in post). I've read a bit more, googled a bit, and yeah you're right on the anamorphic lens choice, but apparently it was a conscious choice to use a lens that would produce distortion at the edges. I'll replace "grading" with "color choices" in the text because you're right, I went to fast there and I didn't really pay much attention to which techniques were used in the movie. Even if I personally don't love the "color coding" with cold hues used so literally to highlight a good half of the movie, it wasn't my intention to use it as a prime example of "bad grading", at all. It was literally a movie that I happened to see that made me think again of certain topics and wanted to write the post... If I have to think of movies with horrible grading the first that comes to mind is the expendables (it might have been the second or third even), that almost drove me color-insane :)

January 25, 2016 at 10:52 PM

Blogger DEADC0DE said...

Lucas Granito: maybe, that is partially an answer, for example film grain might be good to break the geometric edges (trading aliasing for noise...) and so on. But even if that was the case, we don't need to resort to literal emulation of other medias, we could come up with better ways to introduce stylization or other "distractions", to fool the brain, that are better than just using aberrations from traditional cameras... Moreover, if even we wanted just to copy we're not really doing a great job at it.

But also I don't believe that's always the case, many times, maybe even most, it's just that we don't have a strong -reason- behind the choices we make, and so we just wander adding layers and layers of stuff, just bit by bit until it becomes a monster :) It happens often even in other art forms.

Some time ago there was even a small "colorgate" over Battlefield, with a mod that removed grading (there are many, for most games), that gained enough popularity to almost made EA offer it as an option, IIRC.

January 25, 2016 at 11:10 PM

Blogger Unknown said...

Yeah I agree there are many ways.. And that we shouldn't just 'throw' cheap tricks at the image.

RE: Colorgate.. Oh man.. I've fought so many times against grading. Maybe it's a taste thing but most Art Directors I've met love it. I hate how it kills information and makes eyes bleed. But not as much as I hate additive blending without tone-mapping. That's just.. nope.

January 26, 2016 at 3:38 PM

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