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"Normals without normals preview"

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Blogger blog-master said...

hello, I have a friend who's master's thesis was about surface reconstruction given a 3d point set. He would calculate the normals and sort of average them, he did a pretty cool job, lemme know if you want more info.

July 20, 2008 at 8:25 PM

Blogger DEADC0DE said...

Intresting, but it's pretty different I'm afraid, usually those kind of reconstructions resolve the surface topology via some kind of distance measure, converting sparse point sets in relations between points. What I'm doing is differnt, I have some kind of relations, as I'm rendering a mesh, but I don't have direct access to them, as I'm not using geometry shaders. Everything is done on the GPU, and it's pretty simple and very fast too.

July 20, 2008 at 9:22 PM

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