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"Color blindness and videogames"

5 Comments -

1 – 5 of 5
Blogger stevec said...

Seems like the best place to do this would be in the monitor hardware. Press a button on the monitor, and presto, *everything* is fixed with no software mods.

February 10, 2013 at 7:18 PM

Blogger Paweł "Yosh" Różański said...

Being red-weak person I love to choose my color in RTS games - which is not always possible.

I have changed runway lights colors in some fly sim - in order to see them better (even better than in real life)

I don't want to change all color space. I see world as I SEE and "press a button" would change ALL colors to different than in real life for me.

In order to balance "real" and "foolproof" color scheme I like to cherry-pick exactly those game-play elements (such as warring red LED:P ) which are hard to distinguish for me.

If I would change all red shades - I would have ugly sunsets :)

The more colors will be changed the more unreal they be (even for color blind persons)

February 11, 2013 at 3:20 AM

Blogger DEADC0DE said...

Yes, ideally the game visuals should be designed and not just patched, for color blind users. Note thought that knowing how to simulate these defects, and the fact that it seems quite easy to do, could encourage game makers to implement such methods and allot some testing time to make sure the game is playable in these modes as well.

February 12, 2013 at 12:15 AM

Anonymous Mattias said...

Interesting stuff.

I'm color blind and when I was a kid and found out I thought it a death sentence. I couldn't be a pilot or a cop(here in Sweden). When I did my army tryouts I changed my mind. After the color blindness test the recruiters send me to a different place than the other and I got to do tests for a scout. The reason was I can see some things a lot better because _of_ my color blindness. When I was a kid I wondered why anyone would use camo-netting, it just made the thing they where trying to hide stand out. Reason was my color blindness. And camo-netting was just the tip of the iceberg.

The term color blindness makes it sound like handicap but it's got a few perks. Better night vision, overall better luma perception, increased pattern recognition etc.

The last one of these is the only one I've even felt as a handicap in gaming. My mind recognizes to many patterns and some games designed for the color seeing, or "luma blind", are to "patterned". For a color seeing person the colors will blend off the patterns but for me it becomes a mess.

Not seeing red buttons and things like that are rare for me, I make them out using other clues. An example relevant to you profession is anti-aliasing. For me some anti aliasing techniques don't work, lines and edges are still jagged and in some cases even becoming worse.

So the premise, fixing color vision for the color blind, is not necessarily the only problem. It's of course different with different types of color blindness.

March 7, 2013 at 12:38 PM

Blogger DEADC0DE said...

That's very interesting ideed. I agree, with you, fixing "color vision" is just the tip of the iceberg.
On the other hand, pragmatically, the amount of effort spent by developers to go in depth on this is proportional (or ideally should be) to the market of color blind gamers which find these issues to be problematic.
So I think it would be great if we could identify easy, low-cost solutions for such problems, creating a color-blind filter is really really easy, so this article was aimed at least at making aware that such things are inexpensive for gamedevs.
It would be interesting to understand, and publish, other similar low impact solutions, if there are any.

March 24, 2013 at 3:30 PM

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