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"How to choose your next job (why I went to Roblox)"

4 Comments -

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Blogger Max Burke said...

> Because I'm fascinated by the problem set.

That should be the only thing that matters!

There are so many fascinating problems to be solved out in the world, some may seem like a step sideways (or down) on the surface but digging deeper into them reveals amazing intricacies or incredible payoffs.

Good luck on the move, Angelo!

April 8, 2019 at 9:23 PM

Blogger Justin Jensen said...

Dude. Reading your section on how you describe yourself in the Know Thyself section was like looking into a mirror. Almost had to double check to make sure this wasn't a blog post I had written.

It sounds like you've been in the game industry for a while. Have you ever worked in other industries? In college I discovered that I really liked offline rendering and wanted to work on Arnold or Renderman or something. That hasn't quite panned out, but I'm finding a cozy little spot at ANSYS solving computational geometry problems related to engineering simulation. But I want to keep future doors open.
What do you think about switching between industries? Is it possible? Is it hard to convince a potential employer that your skills from one industry can apply to theirs?

April 9, 2019 at 6:22 AM

Blogger Unknown said...

Max - Thanks

Justin - I have never really worked for other industries, but changing industry is definitely possible. The main issue is not convincing your next employer that you can be a good candidate, that can be achieved by showing that you are interested in a given field, usual stuff.

The main barrier is that after a while one becomes quite senior in a given industry, and it becomes hard to move if a lot of the experience doesn't carry over, because from an employer perspective it's hard to fill a senior position with someone who is not going to be as productive in the first years, and from an employee perspective it's hard to accept a possible step down to the level where the fit might be more appropriate.

That said there are industries that are quite similar enough, for example videogame rendering and offline are more and more connected today, even the same as many game engines are used for offline pre-visualization and things of that sort... Computational geometry is a bit more out there, but then again, there are industries that need that talent outside simulation, e.g. content authoring (think Autodesk etc), and in some regard movies etc.

Another "way" across industries is the opposite end. If one is senior enough to go into management, then moves can be easier because people are people, the technical details matter less.

Also, the key rule is again, never limit yourself. If you want to try a move, try, apply to many positions and see.

April 9, 2019 at 6:27 PM

Anonymous Joe said...

Hey! Long time lurker on your blog. I worked at Roblox for ~3 months as an intern. Great company & people. Hope you like it!

April 27, 2019 at 10:33 AM

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