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Post a Comment On: Finding Fiero in Game Design

"A Rule of Thumb from Rules of Play"

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Blogger Jeff Freeman said...

Look at the rule another way: At least 80% of a game's development cycle should be testing, redoing, and polishing. at least.

Well, sort of... not really.

You don't polish a prototype.

The benefits of early prototyping are legion, but spending 80% of the development time iterating on a "completed game" isn't really one of them.

A prototype might even be discarded in its entirety. You could do a 2d prototype in Flash for a 3d game written in C++, for example.

But prototypes can be super valuable, even in situations like that.

They can also be a waste of time: You wouldn't prototype a sequel in which the gameplay isn't changing.

(No need to warn against prototyping too much, though - we seem pretty safe)

October 31, 2007 at 11:34 PM

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