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Post a Comment On: Finding Fiero in Game Design

"The Eyes of Master Chief"

3 Comments -

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Blogger Lisa Boleyn said...

I had the opportunity at GDC to ask John Hopson, the lead tester on HALO, about my x-axis problem. He assured me that my issue was unique, and that the controller issues he most frequently encountered were those with the two-stick system (one controller stick for movement, the other for the camera). Ah, well.

April 5, 2009 at 4:58 PM

Blogger gentimouton said...

I am sorry my comment has nothing to do with this post, but I would like to comment on your recent post and it does not seem comments are enabled anymore. Please tell me (cf my blogspot profile) if you do not want to receive comments on your blogs anymore.


You write "If the joy of altruism could be maintained throughout a player's in-game career, it ought to provide for a more engaging experience." But some researchers (like Ducheneaut or Yee) have shown many players liked to play alone, appreciating other players for the spectacle they may offer: showing off your skill mastery, achievements, equipment, etc. At the same time, Domino mentions scripting smart quests where the player actively works through the story, looking for the whys, so that NPC look less like XP vendors, to take your words.


Thanks for taking time to read (and possibly answer) me :-)

January 31, 2010 at 2:11 PM

Blogger Lisa Boleyn said...

Comments should be enabled again; sorry about that!

In response to your comment, I should have been clearer in my more recent post - I was only attempting to look at altruism between the player and NPCs, rather than that among players. It is true that many players do not look to help other players.

Domino's smart quest scripting system sounds like another great way to get players more emotionally involved.

January 31, 2010 at 4:17 PM

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