[Image] ~ SILENT DEBUGGERS ~Data East / NECHuCard1991 Silent Debuggers is the miserable, monotonous result of Data East's attempt to craft a "suspenseful" first-person "sentry shooter." The player must patrol a mazelike area and rid the hallways of hostile alien creatures who all look and act the same. I can't understand why people hype up the "atmosphere" in this clunker and make the game out to be some sort of shock-filled thriller. I don't think I was surprised by even a single thing that happened during my hall-patrolling exploits. Why would I have been when there's but one type of enemy and it appears over and over again, with its arrival almost always preceded by audible and visual signals? I do like the look of the creatures and the noises they make, but little else. [Image] Choose two weapons to tote. The Sleep Launcher is quite handy as it can stun the aliens, rendering them immobile and defenseless for brief periods. [Image][Image] Defend the zones in your base. Each serves a purpose, and some (such as the reloading room) are essential to survival. [Image][Image][Image][Image] The action is terribly repetitive. All you do is run around and clobber countless look-alike aliens (some breeds of which are stronger and sneakier than others). Note the timer: once you complete the first level, you're allowed "only" one hundred minutes to finish off your adversaries. This adds oh-so-much suspense to the proceedings. Imagine my anxiety when I saw I had but 94:00 left to finish five more stages of doing the exact same thing. [Image] Well, here I am ninety minutes later... still fighting the same fools. Some of the tough guys in the last stage pull a little funny stuff through powers of invisibility. [Image] Wish I could say the same.
"Silent Debuggers"
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