Logga in
Googles appar
Huvudmeny
Post a Comment On:
cbloom rants
"03-31-13 - Index - Game Threading Architecture"
No comments yet. -
1 – 0 of 0
Gathering the series for an index post :
cbloom rants 08-01-11 - A game threading model
cbloom rants 12-03-11 - Worker Thread system with reverse dependencies
cbloom rants 03-05-12 - Oodle Handle Table
cbloom rants 03-08-12 - Oodle Coroutines
cbloom rants 06-21-12 - Two Alternative Oodles
cbloom rants 07-19-12 - Experimental Futures in Oodle
cbloom rants 10-26-12 - Oodle Rewrite Thoughts
cbloom rants 12-18-12 - Async-Await ; Microsoft's Coroutines
cbloom rants 12-21-12 - Coroutine-centric Architecture
cbloom rants 12-21-12 - Coroutines From Lambdas
cbloom rants 12-06-12 - Theoretical Oodle Rewrite Continued
cbloom rants 02-23-13 - Threading - Reasoning Behind Coroutine Centric Design
I believe this is a good architecture, using the techniques that we currently have available, without doing anything that I consider bananas like writing your own programming language (*). Of course if you are platform-specific or know you can use C++11 there are small ways to make things more convenient, but the fundamental architecture would be about the same (and assuming that you will never need to port to a broken platform is a mistake I know well). (* = a lot of people that I consider usually smart seem to think that writing a custom language is a great solution for lots of problems. Whenever we're talking about "oh reflection in C is a mess" or "dependency analysis should be automatic", they'll throw out "well if you had the time you would just write a custom language that does all this better". Would you? I certainly wouldn't. I like using tools that actually work, that new hires are familiar with, etc. etc. I don't have to list the pros of sticking with standard languages. In my experience every clever custom language for games is a huge fucking disaster and I would never advocate that as a good solution for any problem. It's not a question of limitted dev times and budgets.)
posted by cbloom at
9:19 AM
on Mar 31, 2013
Leave your comment
You can use some HTML tags, such as
<b>, <i>, <a>
This blog does not allow anonymous comments.
Comment moderation has been enabled. All comments must be approved by the blog author.
Google Account
You will be asked to sign in after submitting your comment.
"03-31-13 - Index - Game Threading Architecture"
No comments yet. -