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"08-09-11 - The Lobster"

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Blogger won3d said...

"Slip the lobster" sounds like PUA slang. It sounds salacious.

Our of curiosity: What do you define as an expensive watch?

There's another reason why Lobster might be on the menu. From searching around, it sounds like the concept is called the "contrast principle." Consider the triple cheeseburger. It isn't on the menu to sell triple cheeseburgers; it's there to sell double cheeseburgers. Still, I believe what you describe you certainly happens though.

August 10, 2011 at 12:02 AM

Blogger cbloom said...

"Our of curiosity: What do you define as an expensive watch?"

Well, so watches are not usually lobsters, they're just jewelry for showing off your wealth. They only become a lobster when they're beyond the normal expensive level and also aren't actually better.

Like, you get a nice watch for $1k and that may be a waste of money but it's not a lobster yet. Then the shop has some fucking titanium funky looking piece of crap for $50k that they tell you is the "creme de la creme" but isn't actually better in any way. That's a lobster.

Shit like the Bugatti watch that's $2M and also ugly as fuck and anybody who saw it would never think it was worth much - that's a lobster.

For example, go here and see the "featured deal" for $5k which is way more than anything else they sell -

http://www.thewatchery.com/index.asp?d=0

- that's a lobster

August 10, 2011 at 10:44 AM

Blogger Michael Rooney said...

Just a small tidbit on your video game analogy for items. Some useless expensive items are in games as a form of money sink for game economies. In MMOs these can be very very important inflation controls.

An example being the limited edition red dye in UO that sold for ridiculous sums of money but didn't affect any stats at all. Interesting read:
http://www.mine-control.com/zack/uoecon/uoecon.html

August 10, 2011 at 11:36 AM

Anonymous Anonymous said...

The true story of The Lobster

October 31, 2013 at 1:41 PM

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