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"02-27-09 - Why is Intel selling me Software -"

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Blogger castano said...

You could make a product that requires a UV mapper instead. For example, a light mapper. It seems that illuminate labs doesn't seem to have trouble selling theirs. Computing the lighting is fun on its own, but parameterizing the lightmaps in such a way that minimizes texture use while avoiding seams is a much more challenging problem.

March 2, 2009 at 4:24 PM

Blogger cbloom said...

Yeah, I'd love to do a light mapper. I think there's a lot of interesting work to do in that domain. (signal-specialized parameterization and whatnot ; synthesis from photon casting, denoising, etc.)

BTW I saw the NVidia ray caster was announced publicly. That seems like a very nice utility.

March 2, 2009 at 4:51 PM

Blogger castano said...

Yeah, I'd like to write a small raytracer myself. It will probably be one of my next free time projects.

The IRT API is very promising, we integrated it into our baker tool about a year ago, and were getting good speedups on G80 vs. the latest Core2 Duo. It was however very unstable.

I don't want to recommend it very highly until I revisit that code again and get some accurate performance numbers, though.

March 2, 2009 at 5:39 PM

Blogger castano said...

Ugh, I meant "small lightmapper", instead of "small raytracer".

March 2, 2009 at 5:43 PM

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