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"06-22-09 - Redraw Dilemma"

9 Comments -

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Blogger Unknown said...

I've heard of a similar puzzle (where you don't know the bounds of the items in the bag you're drawing out of, but they're evenly distributed) called "37 bangs", though I can't find a link describing it. You discard the first (total/e) items, take the max, and keep the next item you draw greater than that max.

June 22, 2009 at 7:11 PM

Blogger Bret said...

but just drawing more because "it's early" makes no sense - the game is totally non temporal, the cost of continuing drawing doesn't go up over time

I wouldn't say it's non-temporal, because as you draw, you gain information about the distribution, right?

Your first draw might be 800, but you don't know until you've drawn a lot more whether they're all 800 or higher, or all 800 or lower, or maybe split between all 800s and 200s.

You don't know whether that 800 is actually good or not until you've seen the actual distribution, and the only way to estimate the distribution is to sample. So "I just started drawing, I shouldn't stand yet" makes sense to me -- it means, "I don't know yet what game I'm playing; I need to play a bit to figure out the rules."

June 22, 2009 at 7:24 PM

Blogger cbloom said...

"I wouldn't say it's non-temporal, because as you draw, you gain information about the distribution, right?"

Yeah yeah, this is the crux of the whole game. You have to make a running estimate of the true distribution, and *also* a confidence measure of that estimate (more completely - you should estimate a probability of every possible distribution).

Then to make a decision, you evaluate the EV under each distribution assumption and weight it by the probability of that distribution being the true one. It's a whole lot like Bayesian Poker actually.

Anyway, just like in Poker, uncertainty is not a reason to cop out on a decision. Even when you weight over the various possible distributions with very high uncertainty, you may get a clear answer that standing is higher EV than drawing.

June 22, 2009 at 7:31 PM

Blogger Brian said...

This a classic probability problem. It is often posed in terms of a marriage problem. See http://en.wikipedia.org/wiki/Secretary_problem

June 22, 2009 at 9:50 PM

Blogger won3d said...

The classic secretary problem didn't penalize you for passing candidates. I guess Brian must have been responding to Ian, and not the post.

A DM friend of mine would roll hit points like that (with the -1 penalty per re-roll), but since the probability distribution is well-known the "solution" is more or less obvious. Didn't stop people from gambling from time to time, though.

June 22, 2009 at 10:32 PM

Blogger cbloom said...

Yeah Secretary Problem is interesting and similar, but the cost of redraw is a huge difference.

Also, reading the Wikipedia page -

"Experimental studies

Psychologists and experimental economists have studied the decision behavior of actual people in secretary problems [1]. In large part, this work has shown that people tend to stop searching too soon. This may be explained, at least in part, by the cost of evaluating candidates. Extrapolating to real world settings, this might suggest that people do not search enough whenever they are faced with problems where the decision alternatives are encountered sequentially. For example, when trying to decide at which gas station to stop for gas, people might not search enough before stopping. If true, then they would tend to pay more for gas than they might had they searched longer. The same may be true when people search online for airline tickets, say. Experimental research on problems such as the secretary problem is sometimes referred to as behavioral operations research."


this points out the huge flaw of failing to count the cost of redraw. I think this paragraph is the opposite of true. In fact, I believe most people search far too long for things like airline tickets and gas stations, and would almost always be best off just taking the first thing they see. The savings from finding something better is almost always dwarfed by the cost of the search (though again a correct decision would take into account the cost of the search vs. the likelihood and magnitude of improvement).

June 22, 2009 at 10:55 PM

Blogger Brian said...

I just skimmed the problem statement and noticed it sounded familiar. I should have read it more carefully.

June 23, 2009 at 12:11 AM

Anonymous Anonymous said...

I immediately thought of the secretary problem back when I read this comment on an old entry:

Which of the following will hurt you more?

A) Continue to endure the torture of uninvited noise for x months/year?

B) Endure the hassle of looking for another place and move again?

Personally, I would go for B, and then B, and B, and B, as many times as needed for me to be happy.


Obviously the -1 changes the problem in significant ways. One of the most interesting aspects of the solution to the secretary problem is that the distribution of values doesn't affect the solution, but this isn't true of your version of the problem. But it's still interesting that the secretary problem pretty much explicitly encodes "it's too early" into the algorithm.

Actually, correction: the canonical sectary problem solution is designed to give the maximum chance that you choose the maximum item, not to e.g. maximize expectation of the final choice. The expectation would presumably require a solution that isn't distribution-independent.

And since you only get one life, you might prefer to minimize the shittiness of the final choice rather than optimize even for expectation--i.e. you want to minimize variance or something. This probably forces you more towards "stop as soon as you hit something 'good enough'".

June 23, 2009 at 10:45 AM

Blogger cbloom said...

"And since you only get one life, you might prefer to minimize the shittiness of the final choice rather than optimize even for expectation--i.e. you want to minimize variance or something. This probably forces you more towards "stop as soon as you hit something 'good enough'"."

Yeah, the secretary solution gives you a 37% chance of getting the best one, but in the other 63% of the time you get an arbitrary bad one. Obviously that has little relation to real world decision making.

I've written about this before - the weighting of value in life is highly nonlinear and is mostly biased towards avoiding very bad outcomes rather than maximizing EV.

eg. in the context of gambling if someone offers you a 51% coin flip, your maximum EV move is to bet everything you own on it, but obviously that's a very poor real world decision, because real value is logarithmic or something.

eg. in apartment searching - avoiding something awful is far more important than getting something maximally awesome.

June 23, 2009 at 10:59 AM

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