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"Oodle and UE4 Loading Time"

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Blogger pivotman319 said...

Impressive! Selkie and Mermaid appear to have the upper hand on UE4 load times, which comes to the conculsion that both compression types are faster than anything else I've seen here.

iirc Fortnite weighs around 80-90 gigs, think you could get permission from Epic Games to try and get a custom Fortnite staging build compressed with Selkie and Mermaid? Would love to see load time comparisons between the uncompressed and compressed pakchunks.

May 19, 2020 at 12:40 PM

Blogger cbloom said...

Yeah, Mermaid is an excellent balance of compression and speed. It can keep up even with fast disks while still getting decent compression.

Kraken is a fraction slower to load, but can compress a lot more. Personally I would probably go with Kraken for PC UE4 games as it further reduces the disk footprint and download time. Load time is only part of the equation. Also if you have multiple threads on the CPU that may change the balance for load time in favor of more compression. Fortunately core count is scaling up with SSD speed.

The last time I looked Fortnite was shipping uncompressed pak files which I don't understand. It's so much content going over the internet and taking up room on disks when there's really no need for it, it would load faster compressed.

I did a test on the main Fortnite pak in one of the links above, just for size.

Hey Epic, if there's any problem causing you to ship Fortnite without Oodle, I'd be happy to help!

May 19, 2020 at 1:10 PM

Blogger pivotman319 said...

Hey Charles, I did take a look at v11.31's paks (which I had archived) and it does seem to ship with Oodle 2; only for networking, however. Game's paks are still uncompressed, unfortunately; which is why I brought up the problem of the entire game's content being extremely heavy.

Doing a quick comparison of the game's pak size using builds 4.16.0-3541083+++Fortnite+Release-Cert, 4.16.0-3724489+++Fortnite+Release-Live and 4.24.0-10800459+++Fortnite+Release-11.31 shows that the game's pakfile size has dramatically increased over time.

I'm disappointed at Epic right now.

May 19, 2020 at 2:13 PM

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