Googles appar
Huvudmeny

Post a Comment On: cbloom rants

"Oodle Texture sample run"

2 Comments -

1 – 2 of 2
Blogger cbloom said...

We're kind of scrambling at the last minute to get some sample content together, I thought I'd say a word about why.

During development of Oodle Texture we have used multiple varied test sets. The most useful data came from some game developers and partners who kindly shared some real game data with us, and that's what we've used to drive development.

During development we've used multiple methods of analysis to verify quality. We use slow offline computational perceptual metrics, like MS-SSIM-IW (regular SSIM is terrible, don't use it), PSNR-HVS-M, etc. We examine things with eyes. We run over tests sets and don't just look at averages or totals, we look at charts that show behavior on each individual image to look at outliers.

Unfortunately for doing public announcements we can't use the real game textures we've used for development, so we're trying to find some CC0 content that we can post.

Some people have suggested the sites like cc0textures, sharetextures, etc. While these are awesome resources, and we use them, they are not exactly real game textures. Some of them have the source art in JPEG which biases the artifacts in a strange way. They tend to have all the maps in lots of grayscale images, which games don't do; games typically will pack things like specular and AO maps together into the alpha channel of the diffuse, or multiple scalar maps into one BC7. So while they are cool, they're not really representative samples of the content we expect to run on.

All that said, I'll work on putting up some more samples of various types.

June 18, 2020 at 10:26 AM

Blogger cbloom said...

I updated the post to add a sample run on "coral_mud_01"

Thanks to cc0textures.com, texturehaven.com, and all the other sites out there providing CC0 content. They're not exactly like real game content, and we don't use them for our internal test sets, but they are great for posting samples on the web sites.

June 19, 2020 at 11:59 AM

You can use some HTML tags, such as <b>, <i>, <a>

This blog does not allow anonymous comments.

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.