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"Oodle Data Compression Integration for Unreal Engine 4"

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Blogger cbloom said...

We have updated the Oodle Data Compression Integration for Unreal Engine 4 to now do multi-threaded encoding in UnrealPak.

This allows you to use the slower Oodle encode levels (such as Leviathan level 8) without a major impact on your game packaging time.

If you got an earlier version of the integration without async compression, contact RAD for an update.

April 9, 2018 at 5:48 PM

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