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Post a Comment On: The Game Designer

"Baseball Mogul 2014: New Feature Descriptions"

5 Comments -

1 – 5 of 5
Anonymous Anonymous said...

Looking forward to the game :)

The scouting changes sound interesting. One thing I'm wondering: Does the AI-controlled teams and the players evaluate their talent based on the scouting method that we choose?

So if we go with the new scouting method, will the AI potentially over/under value players based on their past performances (just like the human manager might). Likewise, will a player demand more than he's actually worth after a great season and less after a bad one? And will those evaluations change on the AI side if we swap to the traditional method?

March 25, 2013 at 10:42 AM

Blogger Clay Dreslough said...

"Does the AI-controlled teams and the players evaluate their talent based on the scouting method that we choose?"

Yes. One complaint about the previous scouting system ("Traditional Scouting") was that it was too easy to find good players (because you could see their "hidden" stats).

But I also got complaints that it seemed like the AI was cheating, by knowing which players were going to blossom. With "stat-based scouting", the AI has access to none of that.

March 25, 2013 at 3:05 PM

Anonymous Anonymous said...

Nice, thanks for the hard work, Clay.

Do the projections update in-season? i.e., if a player performs well early in the season, do the projections adjust accordingly based on the new information?

Also, do the defensive projections feed defensive ratings as well? For the Phillies alone I'm seeing multiple guys projected at -40 or -50 defensive runs per 150 games, which would instantly be some of the worst fielding performances of all time:

http://www.baseball-reference.com/play-index/share.cgi?id=VjRBQ

I might buy certain guys putting up numbers like that in retrospect. But shouldn't projections be far more regressed to the mean as talent estimates? Even somebody like Derek Jeter at his worst was probably not a -20 true talent fielder, much less -40 or -50.

March 26, 2013 at 6:53 PM

Anonymous Anonymous said...

After a few years of simulation, I'm noticing that many of the ratings of my defensive players severely regress. Why is this happening? It seems to be driven by a regression in range.

December 14, 2013 at 10:10 AM

Anonymous Anonymous said...

So I just bought BB Mogul 2014 from your site and loaded up the game, over a year after you posted this blog, and I still don't have stat-based scouting?

All I get is some blurb telling me that stat based scouting is still under construction and linking me to a patch that doesn't exist yet.

This despite the fact that on your site, it clearly states that 2014 has a new scouting system which is how I ended up on this blog in the first place.

What's up with that, Clay? That's misleading and extremely disappointing. I've asked for a refund.

March 23, 2014 at 12:22 PM

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