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Post a Comment On: The Game Designer

"Baseball Mogul's Simulation Engine"

4 Comments -

1 – 4 of 4
Anonymous Anonymous said...

I've found lots of unrealistic details in Baseball Mogul and I've commented about them in various Amazon reviews that I've written. Baserunning has always been a disaster. Take stolen bases, for example: runners got caught stealing much too often, and runners who got caught stealing too often also attempted to steal too often, so by season's end they'd have a ridiculous number of times caught stealing. Then there was the notorious problem with bunting players from second base to third: it NEVER worked, even though this is not a rare play in certain late-game situations. While I applaud your efforts to make each plate appearance more realistic, there is much more to baseball than just the encounter between batter and pitcher.

May 30, 2012 at 1:52 PM

Blogger Clay Dreslough said...

Thanks for the comment. The good news about changing to a pitch-by-pitch is we had to change all the Artificial Intelligence too. For example, the decision to steal is now calculated on each pitch. So if a batter is given the green light he can wait until he gets the best jump.

Sacrificing a runner from 2B to 3B now works about 85% of the time, depending on the bunter.

Download the demo if you'd like to see the results yourself:

http://www.sportsmogul.com/bb2013update/BaseballMogul2013DEMOSetup.exe

May 30, 2012 at 4:02 PM

Anonymous Anonymous said...

My major problem is the lack of ability to throw a pitchout. The AI does it all the time (and catches my runners stealing all the time with it), so why can't we do it as well?

May 30, 2012 at 5:22 PM

Blogger RancerDS said...

Due to your trying to keep Baseball Mogul as realistic as possible without over-complicating it; that's what makes it the best baseball sim (in my book). So when I suggest a baseball sim to someone, this is the one I recommend. Just as there are many options for baseball sims, having an option like Strat-O-Matic may still appeal more to certain people than computer-based simulations. But I'm really glad you were willing to take another hard, long look at how it functions, even after all this time.

April 13, 2014 at 2:31 PM

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