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"Take it Easy on Me - Difficulty in Games"

7 Comments -

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Blogger Scott Macmillan said...

Hey Russ - another reason I think more practiced gamers don't make it all the way through games is that they lose their intrigue. I don't play WoW any more, amongst many other games, simply because there's a lot of time to put in, and I already know the rough shape and size of everything that is coming down the pipe.

Not that this changes your point - with which I agree. I think it's another part of the reason. I'm much more likely to quickly put down a game that I've mostly groked and is really punishing, as opposed to one that is old hat but has a nice difficulty curve.

June 2, 2008 at 8:12 AM

Blogger BattleChick said...

Just found this blog via gamesetwatch and have to say how much I agree with you. I'm probably considered a hard core gamer but I like to play games on easy mode because that way I can usually finish them. Don't know if it makes any difference that I'm a girl but I have no interest in the whole die, repeat, die, repeat cycle. I just want to progress and have fun doing it. And if I really enjoyed the game I will go back and do it on normal, and if especially passionate, will do it a third time on hard. Basing game difficulty on how quickly a QA tester can play is ridiculous.

Where I work, we spend a lot of time on focus testing and it really pays off. If your target audience can't grasp the game quickly, then you are doing something wrong.

June 3, 2008 at 1:00 AM

Blogger XIX said...

todays gamers refuse to accept any challenge, they must always win. Making games feels a bit like playing monopoly with a spoiled brat where you eventually have to resort to cheating to make sure they win in order to stop the tantrums.

thats not really very healthy

i suspect most of them would be happier watching tv

some obvious points to back this up is the way ultima online turned from an interesting dangerous world into the bland grind machine that players demanded.

Also all the reviews of shiren. Where the moronic gamer press reflects the minds of the moronic gamers.

gamers really need to evolve or go back to watching TV :)

Yeah I know wishful thinking. But I'm not talking about become a super gamer god, just be prepared to accept some loss and risk and learn from it rather than throw an instant tantrum.

*sigh*

June 3, 2008 at 5:17 PM

Blogger Russell Carroll said...

Some great thoughts...I'm feeling bad for being busy last week and missing out on the comments.

Stopping play b/c you don't think there is anything that seems interesting in the future is a very intriguing one to me. I would have to say I quit playing Dewy's Adventure fairly quickly b/c I felt I was through everything interesting in that game (in less than 60 minutes).

I also wonder about how the difficulty levels are set in games. I hate games that simply give me more health on easy...seems to lack imagination and consideration for the player.

In regards to gamers being more able to handle difficulty, I don't know that I agree. I think gamers are a little frightened by games such as Nintendogs as they don't understand it (and honestly I didn't play much of it myself). My thought is that gamers seem to idolize a gamer type and want all gamers to fit into a little category that they are comfortable and familiar with. That to me seems to be shutting doors on what gaming can be. Not quite afraid of the future and trying to live in the past, but certainly trying to keep things niche. :)

June 9, 2008 at 2:06 PM

Blogger XIX said...

There is difficulty and there is challenge, they are not quite the same there should be a certain level of ability to play games. I don't mean that to be snobish. This level is not exceptional high and is similar to the need to be able to read before you can enjoy books. Or understand a language before you can understand what people say in that language. This is not an artificial barrier but an implicit one.

In fact let me put it in terms of books and reading. It is up to you, as the reader, to understand and apply these ideas to the medium of games.

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It is expected for a reader to have the ability to read, however they do not have to be a speed reader. It is not expected that the reader has to read at 100 pages a minute or even understand every word perfectly to enjoy a book.

It is expected that the reader brings a sense of imagination and is willing to participate in creating the world with the author. It is not expected that the reader sits there turning pages demanding each page to bring them bigger and better pornographic delights than the last page.

It is expected that upon finishing the book the reader should feel that their reward for doing so is implicit in the act of reading. If anything finishing a good book should bring a sense of remorse that you will not be able to read that book for the first time ever ever again. It is not expected that the reader demands a badge because they beat the book.

It is expected that when a reader likes a book they may read it more than once. Simply for their own enjoyment, every time they do they will increase their understanding of exactly what is contained within that book. Conversly if they do not like the book they may stop reading at anytime.


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Not finishing games is OK, people buy books and then don't read them all the time too. Different people like different things and not every game is suited for everyone.

It is also not impossible to make games without challenge and requiring almost no skill to play but still deliver huge rewards. These are called gambling games. They often hide behind complex rules to disguise their basic nature.

I am not very interested in making gambling games.

June 10, 2008 at 12:31 AM

Blogger Scott Macmillan said...

"Stopping play b/c you don't think there is anything that seems interesting in the future is a very intriguing one to me. I would have to say I quit playing Dewy's Adventure fairly quickly b/c I felt I was through everything interesting in that game (in less than 60 minutes)."

I'm not too up on my academic game design stuff, but if you haven't, check out Raph Koster's Theory of Fun book. Just about everything he says in there about how our brains process games rang true to me, and it was a great (and fast) read.

June 10, 2008 at 8:08 AM

Blogger Russell Carroll said...

Thanks for the book suggestion, I'll definitely check it out!

And I think, that like books, there are different types of books for different types of people. Some don't require much work or imagination at all. The same can be said of movies and TV, some require very little of the viewer/reader, others require quite a lot. My concern is gaming seeing itself very narrowly and missing out on there being different ways for different people to enjoy games, and I think ti is easy enough to make games enjoyable by a wider audience without sacrificing the current fans along the way.

Thanks for the thoughts!

June 10, 2008 at 8:18 AM

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