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"Video Games needs a Copernicus"

4 Comments -

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Blogger Brett Douville said...

Actually, what's amusing to me is that the broader audience doesn't even really hear all the noise from the hardcore.

A year and a half ago, I bought my folks a Wii, along with a couple of party games (Wii Play and Mario Party 8, which they had enjoyed with their grandkids previously). I've also given them Wii Fit, which my mother reportedly really enjoys.

The fact is, hardcore fans can complain all they want -- while they remain a sizable market, big publishers will continue to create games for them, until it ceases to be profitable to do so. In the meantime, the rest of the galaxy will continue branching out and trying new things, or even being introduced to videogaming altogether. They don't read about the hardcore's biases and their whining. Hardcore gaming is in that respect a bit of a backwater -- they think they're important, and to some publishers they certainly are, but other publishers are finding there's more money to be made going after that larger audience.

I don't think we honestly need another model; money is driving it that way already. We don't need to convince the hardcore -- the opportunities are there for smart investors like Nintendo to make money from.

February 14, 2009 at 11:14 AM

Blogger Russell Carroll said...

Yeah good thoughts.
My thoughts were aimed more at how to get some of (in reality the majority of) current game developers to think beyond "the Wii is a toy, what we make is real games, they don't belong on the Wii."

I have two contradictory thoughts on that. The first is that it would be great to get the best game developers making games for the Wii. They might be able to expand the types of games that we play by introducing things that are new and interesting.

The other thought is that we don't want Kevine Levine or CliffyB to make games for the Wii. They simply don't have the ability that would be needed to make a good Wii-game. They are just too one-dimensional (though I'd love to have them prove me wrong). Instead we should let the Wii create a new generation of developers who are able to make great games for that broader audience that you mention. I think you are right in your statement that the money will have a high probability of making that happen.

...and it might be the best way to get where I dream of going :).

February 16, 2009 at 9:23 AM

Blogger Brett Douville said...

Hey, I know! I work for the guy who compared the Wii to Teddy Ruxpin; he was saying that he views it as being in a different space from the X360 or PS3. And he's probably right, to some degree. And for that matter, if I really want that experience, I guess I can go out and buy a 360. But really, the occasional hardcore experience from Nintendo and a few others are usually enough to satisfy me.

That said, I don't really know anyone I wouldn't hand a Wii controller to for a little while, for some of the minigames on Fit, or Wii Sports, or even some of the party games. That's a much more interesting audience, far less provincial, gaming-wise, in a manner of speaking. We hardcore players and developers are far too set in our ways.

I too would love to have some great designers there, but on the other hand, I remember working at a company with a bunch of project directors who basically had to die or leave before anyone could enter that group, and they were young enough and not leaving. It seems like the tendency of the hardcore on both sides (developer and fan) to ignore the Wii opens up some real opportunities for interesting games and new faces in the pantheon of gaming gods.

February 16, 2009 at 6:15 PM

Blogger Kirk Battle said...

Good read. I think analogies like this are really helpful to get people to start seeing beyond game to game and look at the bigger picture. It's like how all the psychological studies in games are just on whether they make a person more violent or not. It's just the tip of the iceberg.

The learning potential of games has hardly been tapped. The therapeutic value, whether its through direct impact on dreams or personal relationships, is just starting to produce some major research. Physical therapy, interactive paintings...it's all happening. And the only thing some people can do is bitch that it isn't like the tiny little bit that we've accomplished thus far.

February 17, 2009 at 10:39 AM

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