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"AppleTV, Movie Rentals and Casual Games"

2 Comments -

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Blogger Poo Bear said...

Isn't the big difference that the movie industry paid to make those films and holds exclusive license over them. Isn't it more common in the casual industry for a portal to pay nothing for a game's development and then that game to appear on competing portals. Therefore, it is in every portals interest to sell it as fast as possible and match the price at competitors. As any company under this kind of competition, each portal is under extreme pressure to find some competitive advantage over the others and it's this that keeps pushing offers, subscriptions and price down.

Surely this will force bigger portals to buy up casual developers as well as putting their own dev teams together and seeking to get exclusive license on as many games as possible. If a portal holds an exclusive then it suddenly becomes very sensible to operate as you suggest (like a film company).

If I'm right then the question is - how does a developer make the most return? Let every portal under the sun have it or go exclusive with one of the big guys? I suppose it would depend on what the portal was willing to do in a contract. I wonder if they'd even be willing to contractually agree to pricing plans, marketing efforts, etc. I doubt it, so once again the naive developer is left with a big gamble to make :)

January 17, 2008 at 3:16 AM

Blogger Russell Carroll said...

Yeah it's a good point, and perhaps we are starting to see the beginning of it with BigFishGames and their MCF series. The latest MCF game has not yet been sent to portal partners 2 months after its release and despite it being stated that it would go out in January. My guess is that this is a smart thing...and something that developers can emulate.

I often use the example of Alice Greenfingers, which was released last year. The developer looked at all the portals and lined them up from who discounted the least to who discounted the most and then released the game in that same order, slowly (over 6 weeks) releasing the game to the portals that did more discounting after initially only releasing it to the portals that didn't do any discounting. I thought it was brilliant, especially because that meant that Reflexive received the game first and had a 2 week exclusive. It ended up being one of our top 5 selling games for 2007 :). (of course without a good game you are sort of sunk, but the principle of making the product premium and making the most off it possible I think makes good business sense and developers can control when they contact the portals with the new game :)

January 17, 2008 at 8:45 AM

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