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Post a Comment On: Mayerson on Animation

"The Genius That Was Pocoyo"

9 Comments -

1 – 9 of 9
Blogger foldingwishes said...

Oh, wow: that's really interesting! I like how your posts are always very realistic concerning the animation industry. The trade-off of many other elements for the sake of quality animation makes sense! ^_^

November 15, 2011 11:52 PM

Blogger JPilot said...

For effective simplicity making a wildly popular animated TV series, nothing beats La Linea by Osvaldo Cavandolli.
http://www.youtube.com/watch?v=8VWcqILJam4

November 16, 2011 7:46 AM

Blogger Snow White Archive said...

Very nice break down of what makes "Pocoyo" work. Who needs backgrounds (if time and money are on short supply)? I was thoroughly entertained and intrigued by the look and movement of the characters.

The interaction between the narrator and Pocoyo was also lively, not static, which of course adds to the overall appeal of the show.

Wonderful blog. Thanks for sharing your insights.

November 16, 2011 1:32 PM

Anonymous Cassidy Curtis said...

I've heard that much of the animation in Pocoyo is essentially animators choosing pre-designed poses from a model sheet, and timing them to work in the scene. You can certainly see a lot of pose recycling going on if you watch closely (which, as the parent of a toddler, I have done quite a bit! ;-)

I don't entirely agree about the later seasons though. It's true that some of the episodes aren't quite as charming as the first season, but I wouldn't attribute that to the environments so much as the writing. And some of the newer characters, like the four-legged octopus, are simply brilliant!

November 17, 2011 9:58 AM

Blogger James T. Nethery said...

"I've heard that much of the animation in Pocoyo is essentially animators choosing pre-designed poses from a model sheet, and timing them to work in the scene."

That's a fairly common practice in "limited" TV animation. The more you can reuse the better.

November 17, 2011 1:59 PM

Anonymous Corey said...

My experience dealing with TV animation is that it's always two parties that don't understand the software being used (Flash, Maya, etc.) making the deals and budgets & schedules (I.E. a studio dealing with a network) They then turn around and tell the crew, 'this has to get done with this amount of money in this amount of time' and it never does, because the things they agreed upon are usually unrealistic for the chosen medium/software. The labor usually ends up paying the consequences instead of the people who made the bad decisions from the get-go. Rinse and repeat.

November 24, 2011 3:55 PM

Blogger Kevin Koch said...

Great post, and always good to see innovative, charming CG animation (which Pocoyo has in spades) highlighted. I've spent a fair amount of time step-framing through some of the Pocoyo shots, just to understand how they do what they do. It made me rethink some of my assumptions about CG animation.

November 29, 2011 9:58 PM

Blogger Demetre said...

When are you going to do your own podcast?

November 30, 2011 2:42 AM

Blogger opossumfx said...

I found this blog just now. I love the animation in Pocoyo, specially when he rotates as if he's in a wheel while walking, then continues to walk as if rotating like that was perfectly natural. Also the narrator/character interactions are awesome. lastly... I recommed that you check out Super Jelly Jam League, a new show created by some of the Pocoyo creators.

August 06, 2013 12:45 AM

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